RFID-Based Digital Board Game Platforms

Authors

  • JungHyun Han
  • Kiyeol Kim
  • Keechul Jung
  • Kyung Ok Lee

Keywords:

Digital board game, RFID, object identification, motion tracking, edutainment

Abstract

This paper presents digital board games built upon RFID-based platforms. The platforms consist of RFID tag-embedded physical objects and RFID reader boards. A library is built upon the platforms for recognizing data, locations, and movements of the physical game objects. Three kinds of game prototypes are designed and developed for use in young children's edutainment. The user tests prove that a natural type of interactivity can be achieved for digital board games, and it can contribute to establishing paradigms for next-generation edutainment.

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Author Biographies

JungHyun Han

Game Research Center, College of Information Communications
Korea University, Seoul, Korea

Kiyeol Kim

Ui2 Corporation, Seoul, Korea

Keechul Jung

School of Media, Soongsil University, Seoul, Korea

Kyung Ok Lee

Child Game Research Center, Department of Early Childhood Education
Duksung Women's University, Seoul, Korea

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Published

2012-01-26

How to Cite

Han, J., Kim, K., Jung, K., & Lee, K. O. (2012). RFID-Based Digital Board Game Platforms. Computing and Informatics, 29(6+), 1141–1158. Retrieved from http://147.213.75.17/ojs/index.php/cai/article/view/136