Mobile Edge Computing Based Immersive Virtual Reality Streaming Scheme

Authors

  • Juyong Lee Department of Electronic and Information System Engineering, Sangmyung University, Cheonan, Korea
  • Daeyoub Kim Department of Information Security, Suwon University, Hwaseong-si Gyeonggi-do 18323, Korea
  • Jihoon Lee Department of Smart Information and Telecommunication Engineering, Sangmyung University, Cheonan, Korea

DOI:

https://doi.org/10.31577/cai_2019_5_1131

Keywords:

Mobile edge computing, multi-access edge computing, mobile edge computing video service, mobile cloud computing, virtual reality streaming, video streaming

Abstract

Recently, new services using virtual reality (VR)/augmented reality (AR) have appeared and then exploded in entertainment fields like video games and multimedia contents. In order to efficiently provide these services to users, an infrastructure for mobile cloud computing with powerful computing capabilities is widely utilized. However, existing mobile cloud system utilizes a cloud server located at a relatively long distance, so that there are problems that a user is not effectively provided with personalized immersive multimedia service. So, this paper proposes the home VR streaming system that can provide fast content access time and high immersiveness by using mobile edge computing (MEC).

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Published

2023-08-11

How to Cite

Lee, J., Kim, D., & Lee, J. (2023). Mobile Edge Computing Based Immersive Virtual Reality Streaming Scheme. Computing and Informatics, 38(5), 1131–1148. https://doi.org/10.31577/cai_2019_5_1131