The Distributed Multimedia Learning Environment Employing Gaming-Simulation Method with Expert Systems in the World of Macro Economics

Authors

  • T. Okamoto
  • Y. Ueda
  • M. Kunishige

Abstract

This study aims at describing the architecture of the distributed multimedia learning environment employing gaming/simulation method for the world of "Macro Economics". Especially, this system is emphasized on the integrated framework of the advanced technologies like the higher gaming/simulation, digitized image processing, expert system, communication technology of file serving, in consideration of the concept of intelligent learning environment. In the system, each of the participating students can play the role of an agent in "macro economics world" on the basis of social situated learning by using the function of gaming/simulation under the networking environment. The system incorporates an expert system representing the virtual smart student and a chairman-expert system which controls the whole system. The idea is derived from the concept according to which the computer companion should be embedded in the system in order to support the student in learning by observation and modeling.

Downloads

Download data is not yet available.

How to Cite

Okamoto, T., Ueda, Y., & Kunishige, M. (2012). The Distributed Multimedia Learning Environment Employing Gaming-Simulation Method with Expert Systems in the World of Macro Economics. Computing and Informatics, 14(4), 395–415. Retrieved from http://147.213.75.17/ojs/index.php/cai/article/view/283